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Why Tahlvaen™?

What you're reading now is more than just letters on a screen.

It's a heartbeat - echoing from a world that lives, breathes, and remembers. Every word here was born from imagination, shaped by wonder, and forged in the quiet hope of a lonely child who, once upon a time, dreamed that someone, somewhere, might come walking into his world and say, “I see it too.”
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Tahlvaen offers players a world that is as dark as it is beautiful. Four vast continents span the globe with vibrant histories and cultures that await you.

 

13 new Backgrounds, completely unique to The Veilborn Universe

Two new Feat categories: Resonant and Heritage!

21 Heritage Feats

17 Resonant Feats

3 New Skills

Options for establishing a stronghold of your own

Evarra, the 'Heartland' of the world - at least as it thinks of itself.  The beautiful tropical and equatorial islands of Sorvallen. Halvara, with its ancient untamed jungles and mysterious pyramids and cities high in the mountains. And Krythe - the wild southern frontier where only the foolhardy or brave venture.

In this world, there are three entirely new races to play:

  • The Kyrali - those who bear the mark or touch of the elements in their bloodlines. Dungeons and Dragons players would recognize these as the Genasi, though in Tahlvaen, they're just slightly different.
     

  • The Nullborn - The rare few in Tahlvaen who are born unable to perceive the Resonance. Without magic, the Nullborn have trained their minds to do what the Resonance cannot - They are the Psionic race in our world.
     

  • The Vaenari - These Elf-like beings are a rarity; born in places that are too-close to where the Veil is thin, they've developed preternatural abilities that leave them sensitive to the Resonance and have an uncanny ability to perceive the unseen.

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We don't have spell slots in Tahlvaen. We have Strain. This gives you, the player, more freedom to use the Resonance as you see fit. 

If you want to end an encounter before it starts? You can.

But beware - to overburden yourself like that can have consequences.

What if you've overstrained yourself and another horror appears? Can you still use one of your Weaves? Yes - but what will it cost you?

Which brings us to Classes.

You'll recognize a lot of your favorites. Barbarian. Fighter. Rogue. Monk. Ranger.

But you won't find Clerics or Druids. No Warlocks. No Sorcerers or Wizards or Artificers or Blood Hunters. No Bards. No Paladins. 

In Tahlvaen, we have four new classes: The Talesinger. The Warden. The Weaveshaper. And our Psionic friend, The Ascendant. 

You can read more about them here:
Meet the Ascendant and Talesinger | Tahlvaen

Meet the Warden and Weaveshaper | Tahlvaen

And Magic - 

Magic in Tahlvaen is not a thing that can be commanded. It is not fire to be hurled or light to be bent. It is not a science, nor a craft, nor a weapon - though it may become any of these in the hands of those who shape it. Magic is a memory. A rhythm. A song older than the stars. It is the echo of a touch so sacred the world still trembles from it.

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All shaping begins with the Resonance, the living current that flows through all things. It is not merely energy; it is feeling. The breath before a kiss. The ache behind a name you haven’t said in years. The heat in your chest when you finally choose. Resonance does not obey; it listens. It does not serve; it responds. And to shape it is not to control it - it is to join it.

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Every Weaveshaper in Tahlvaen learns this truth in their bones: shaping is communion. It is the sacred act of reaching into the threads beneath the world and pulling forth something true. Every flame conjured, every storm whispered into being, every wound healed with a murmured word; these are not tricks of power. They are the echo of something ancient striving to be whole again.

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The Resonance itself flows from a source beyond knowing, a place called the Soulspring in the oldest songs. But it does not flow blindly. It moves in two great tides: one receptive, one assertive. These harmonics pull through the world like breath and heartbeat - one binding, one shaping. Though we now give them names: Thira and Vyra. The earliest shapers knew them only as yearning and flame. As silence and motion. As the ache and the act.

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From this sacred duality, the Resonance touches the world and gives rise to the Song.

The Song is what lingers. It is the memory of shaping. It is the ripple left behind when magic is called into being. In every Weave there is a chord of the Song - a thread of fate, of meaning, of echo. Some shapers hear it in dreams. Others feel it in the trembling of their limbs after a shaping too powerful to control. And the oldest, wisest among them know: the Song is not just an aftermath. It is a warning. A prayer. A promise.

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Lastly, Tahlvaen is a place that we hope that you can call home. Even if it's for a little while. There are so many stories here. 

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We hope that you'll add yours.

 
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